nano-banana-builder
Nano Banana Builder
Build production-ready web applications powered by Google's Nano Banana image generation APIs—creating everything from simple text-to-image generators to sophisticated iterative editors with multi-turn conversation.
CRITICAL: Exact Model Names
Use ONLY these exact model strings. Do not invent, guess, or add date suffixes.
| Model String (use exactly) | Alias | Use Case |
|---|---|---|
gemini-2.5-flash-image |
Nano Banana | Fast iterations, drafts, high volume |
gemini-3-pro-image-preview |
Nano Banana Pro | Quality output, text rendering, 2K |
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11combat-ui-pattern-a
Implement Split-Panel Combat UI (Pattern A) for SHINOBI WAY game. Use when user wants to create the horizontal confrontation combat layout, character panels, action dock, phase header, VS divider, or any component from the Pattern A combat UI system. Guides through component creation following the established architecture.
5frontend-design
Create distinctive, production-grade frontend interfaces with high design quality. Use this skill when the user asks to build web components, pages, or applications. Generates creative, polished code that avoids generic AI aesthetics.
4combat-system-creator
Create and modify combat system components for SHINOBI WAY game following the dual-system architecture (CombatCalculationSystem + CombatWorkflowSystem). Use when user wants to add new combat mechanics, damage formulas, status effects, mitigation logic, turn phases, or refactor existing combat code. Guides through proper separation of pure calculations vs state management.
4jutsu-creator
Create new jutsu/skills for SHINOBI WAY game. Use when user wants to add abilities, techniques, jutsu, or combat skills. Guides through all parameters and generates TypeScript code.
3skill-creator
Guide for creating effective skills. This skill should be used when users want to create a new skill (or update an existing skill) that extends Claude's capabilities with specialized knowledge, workflows, or tool integrations.
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