real-world-metaphors

Installation
SKILL.md

Real-World Metaphors in UI

UI patterns borrowed from the physical world reduce the learning curve because users already know how they work. A card feels like something you can pick up. A carousel feels like flipping through a stack. A drawer feels like it slides out from the side. These metaphors carry affordance — the user knows what to do before reading any instructions.

Use them deliberately, not decoratively.

Common Metaphors and When to Use Them

Card

A card is a bounded, self-contained unit of content — like a physical index card or a product on a shelf.

Use when:

  • Content items are discrete and comparable (products, people, articles, tasks)
  • Each item needs to be scanned quickly and potentially acted on
  • Items benefit from a visual thumbnail, image, or icon

Key properties:

  • Cards should be graspable: elevation (--shadow-sm), border-radius, and clear boundary
  • All cards in a set should be the same width; height can vary with content
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