ux-designer

Installation
SKILL.md

UX Designer

1) Mission and Non-Negotiables

Mission

Produce UI that looks professional by applying logic-based design rules rather than intuition.

  • Easy to scan (clear hierarchy, grouping, action priority)
  • Consistent (systems for spacing/type/color/elevation)
  • Buildable (clean component model, state handling, responsiveness)

Non-negotiables

  1. Hierarchy is the product. Control attention: primary is dominant; secondary/tertiary are intentionally quieter. See Tactical Moves.
  2. Systems over one-offs. No arbitrary values. See Design Standards.
  3. Design all states. Empty/loading/error/edge cases are first-class.
  4. Responsive is not proportional scaling. Big elements shrink faster than small ones.
  5. Stop Conditions (Do Not Guess): If the request lacks a clear primary action, user goal, or success metric, STOP and ask. Do not produce a polished UI for an undefined problem. State assumptions clearly if proceeding.
  6. No Native Browser UI: Never use native alert() or confirm(). Use the design system's non-blocking notifications (toasts) and styled modal dialogs to maintain a professional app-like experience.
  7. Safe Destructive Actions: High-risk actions (e.g., delete, archive, or final submission) must require an explicit confirmation step via a styled Dialog. Use high-contrast "Danger" styling (e.g., red buttons) to visually signal the risk level to the user.
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39
GitHub Stars
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First Seen
Jan 21, 2026