self-efficacy-builder-sequence

Installation
SKILL.md

Self-Efficacy Builder Sequence

What This Skill Does

Designs a structured sequence of tasks that systematically builds self-efficacy for a student who believes they "can't do" a specific skill — using Bandura's four sources of self-efficacy (mastery experiences, vicarious experience, verbal persuasion, and physiological states) in the right order and combination for the specific student. The critical insight from Bandura's research is that self-efficacy is not built by telling students they can do it (verbal persuasion alone is weak) but by engineering genuine success experiences — starting from what the student CAN do and building incrementally so that each step provides evidence of capability. The output is a ready-to-use task sequence plus specific teacher language for attribution coaching — helping students attribute their success to effort and strategy (which they control) rather than to ability (which feels fixed) or luck (which feels random). AI is specifically valuable here because designing an effective self-efficacy sequence requires knowing the prerequisite structure of the skill (what simpler version can the student succeed at?), the student's current starting point, and the precise increments that feel challenging but achievable — a calibration that varies for every student-skill combination.

Evidence Foundation

Bandura (1977, 1997) identified self-efficacy — the belief in one's ability to succeed at a specific task — as a central determinant of human motivation and behaviour. Self-efficacy is domain-specific: a student can have high self-efficacy for reading but low self-efficacy for mathematics. It is also malleable — unlike trait self-esteem, self-efficacy can be changed through specific interventions. Bandura (1986) identified four sources of self-efficacy in order of power: (1) mastery experiences — actually succeeding at the task, which is by far the strongest source; (2) vicarious experience — watching someone similar succeed ("If they can do it, maybe I can too"); (3) verbal persuasion — being told you can do it, which is the weakest source but can support the others; and (4) physiological and emotional states — how the body feels during the task (calm vs. anxious). Hattie (2009) found self-efficacy to be one of the strongest individual-level predictors of academic achievement (effect size 0.92), stronger than prior achievement in some analyses. Schunk & Pajares (2009) demonstrated that self-efficacy predicts academic outcomes even when controlling for actual ability — students who believe they can succeed outperform equally capable students who doubt themselves. Dweck (2006) complemented Bandura's framework with research on implicit theories of intelligence — students with a "fixed mindset" (believing ability is innate) are more vulnerable to self-efficacy damage after failure than students with a "growth mindset" (believing ability is developed through effort). However, mindset interventions alone are weak (Sisk et al., 2018) — they must be combined with actual mastery experiences to change self-efficacy.

Input Schema

The teacher must provide:

  • Target skill: What the student believes they can't do. e.g. "Writing — the student says 'I can't write' and produces minimal text" / "Mental arithmetic — the student freezes and says 'I'm no good at maths'" / "Reading aloud — the student refuses to read in class"
  • Student level: Year group. e.g. "Year 7"
  • Current avoidance: What the student does instead. e.g. "Writes one sentence then stops and says 'I don't know what to write'" / "Immediately asks for help on every question without trying" / "Puts head on desk and refuses to start"

Optional (injected by context engine if available):

  • Subject area: The curriculum subject
Related skills
Installs
11
GitHub Stars
216
First Seen
Apr 2, 2026