variation-theory-task-designer

Installation
SKILL.md

Variation Theory Task Designer

What This Skill Does

Designs learning tasks using variation theory — a framework developed by Ference Marton and colleagues in Sweden and Hong Kong that explains how learners come to discern critical features of concepts through systematic patterns of variation and invariance. The core principle is deceptively simple: to notice a feature, a learner must experience it VARYING while other features remain constant. If everything changes at once, no single feature becomes salient. The skill analyses the object of learning to identify its critical features (what students must discern), identifies common confusions (what students fail to distinguish), and designs a sequence of examples that systematically vary and hold invariant the right dimensions to make the critical feature visible. The output includes a variation analysis, a task sequence using the four patterns of variation (contrast, separation, generalisation, fusion), teacher guidance for drawing attention to the variation, and an assessment check. AI is specifically valuable here because designing effective variation sequences requires simultaneously considering what varies, what stays the same, and how each example relates to every other example in the sequence — a combinatorial challenge that benefits from systematic design.

Evidence Foundation

Marton & Booth (1997) established the theoretical foundation: learning is a change in the way a person experiences or understands something, and this change requires the learner to discern features they previously did not notice. Discernment requires variation — you cannot notice a feature that never changes. Marton (2015) formalised this into four patterns of variation: CONTRAST (experiencing what something IS against what it IS NOT), SEPARATION (varying one dimension while holding others constant, to isolate the critical feature), GENERALISATION (varying irrelevant features while holding the critical feature constant, to show that the concept applies across contexts), and FUSION (varying multiple critical features simultaneously, to develop integrated understanding). Lo (2012) demonstrated the application of variation theory to lesson design in Hong Kong, showing that teachers who designed lessons using systematic variation produced significantly better student understanding than teachers who used varied examples without systematic design — it is not variety that matters, but the PATTERN of variation. Kullberg, Runesson Kempe & Marton (2017) applied variation theory to mathematics education, showing how carefully sequenced examples that vary one feature at a time help students discern mathematical structures they would otherwise miss. Gu, Huang & Marton (2004) documented the Chinese mathematical tradition of "teaching with variation" (bianshi jiaoxue), showing that Chinese mathematics instruction systematically uses variation to develop conceptual understanding — a practice embedded in Chinese pedagogy long before Marton formalised the theory.

Input Schema

The teacher must provide:

  • Object of learning: What students need to learn to discern. e.g. "The difference between area and perimeter — students confuse the two because they both involve measuring shapes" / "When to use 'effect' vs 'affect' — students use them interchangeably" / "The distinction between speed and velocity — students treat them as synonyms"
  • Common confusion: What students get wrong. e.g. "Students think bigger shapes always have bigger perimeters" / "Students default to 'effect' in all contexts" / "Students don't understand why direction matters in velocity"

Optional (injected by context engine if available):

  • Student level: Year group and prior knowledge
  • Subject area: The curriculum subject
Related skills
Installs
10
GitHub Stars
216
First Seen
Apr 2, 2026