duo-gamification

Installation
SKILL.md

Duolingo Gamification — Map of Content

Duolingo's Make It Fun principle isn't a sprinkle of rewards on top of a serious product. It's the load-bearing decision: a low-motivation activity (studying) was wrapped in mechanics borrowed from games until learners showed up daily without willpower.

This skill is structured as a graph: scan the descriptions below, follow only the [[wikilinks]] you need.

Feedback layer (where "juicy" lives)

  • [[references/juicy-feedback]] — the bouncy, sound-rich response to every correct answer that turns a checkbox into a moment.
  • [[references/celebration-moments]] — bigger payoffs at session/level/streak boundaries; how often, how loud, how to keep them surprising.
  • [[references/character-reactions]] — Duo, Lily, Eddy: characters as the emotional channel for feedback.

Progression layer

  • [[references/xp-system]] — the abstract currency that lets every action contribute to a single forward-motion metric.
  • [[references/progression-design]] — units, sections, paths: how the visible structure of progress shapes effort.
  • [[references/ramp-up-difficulty]] — flow-state pacing: never too easy, never a wall.

Constraint layer (where "fun" gets serious)

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