fiction-architect

Installation
SKILL.md

Overview

Fiction architecture is the structural engineering of story. It focuses on the causal design of events (Plot) and the transformation of characters through conflict. By applying McKee's value turns, Campbell's monomythic arc, and Sanderson's "Promise/Progress/Payoff" model, the architect ensures that a narrative has both logical integrity and emotional resonance.

Guiding Principles

Principle 1: Plot is a Choice of Events (Source: McKee, Story)

Plot is not a formula; it is the writer's strategic selection of events from a character's life story. Every event must be meaningful, meaning it creates change in a life situation and is achieved through conflict.

Principle 2: Reversing Value Polarity (Source: McKee, Story)

Every scene, sequence, and act must "turn" a value. A value is a universal quality (e.g., love/hate, freedom/slavery) that must shift from positive to negative (or vice-versa) during the action. If a scene doesn't turn, it is mere activity, not an event.

Principle 3: The Sacred Flaw (Source: Storr, Science of Storytelling)

Plot is the process of breaking a character's "theory of control." The protagonist begins with a flawed belief about how the world works (The Sacred Flaw). The events of the plot must systematically challenge this flaw until the character is forced to change or perish.

Principle 4: The Monomythic Cycle (Source: Campbell, Hero With a Thousand Faces)

Human stories tend to follow a three-act cycle:

  1. Separation: The hero leaves the world of common day for a region of supernatural wonder.
  2. Initiation: Fabulous forces are encountered, and a decisive victory is won.
  3. Return: The hero comes back with the power to bestow boons on their fellow man.
Related skills
Installs
1
First Seen
Mar 11, 2026