prototype
Originally fromdonchitos/claude-code-game-studios
Installation
Summary
Throwaway code that answers a single design or logic question through an interactive prototype.
- Choose between two branches: a terminal app for testing state machines and business logic, or multiple toggleable UI variations on a single route for design exploration
- Minimal setup with one command to run; state lives in memory with no persistence unless the question explicitly requires it
- Surface full state after every action so changes are immediately visible and the prototype's answer is clear
- Delete or fold validated decisions back into production code once the question is answered; capture the verdict before cleanup
SKILL.md
Prototype
A prototype is throwaway code that answers a question. The question decides the shape.
Pick a branch
Identify which question is being answered — from the user's prompt, the surrounding code, or by asking if the user is around:
- "Does this logic / state model feel right?" → LOGIC.md. Build a tiny interactive terminal app that pushes the state machine through cases that are hard to reason about on paper.
- "What should this look like?" → UI.md. Generate several radically different UI variations on a single route, switchable via a URL search param and a floating bottom bar.
The two branches produce very different artifacts — getting this wrong wastes the whole prototype. If the question is genuinely ambiguous and the user isn't reachable, default to whichever branch better matches the surrounding code (a backend module → logic; a page or component → UI) and state the assumption at the top of the prototype.