dragonruby

Installation
SKILL.md

This skill guides writing idiomatic, performant DragonRuby GTK (DRGTK) game code. DragonRuby uses a 60fps game loop, a bottom-left coordinate origin (1280×720), and flows everything through the args object passed to tick.

Sub-skills

For specialised topics, use these companion skills:

  • /dragonruby-rendering — render targets, cameras, HD/lowrez, pixel arrays, advanced sprites
  • /dragonruby-audio — spatial audio, procedural synthesis, beat sync, crossfading
  • /dragonruby-3d — 3D rendering, raycasting, Mode7, matrix math, VR
  • /dragonruby-pathfinding — A*, BFS, flood fill, quadtrees, spatial queries
  • /dragonruby-ui — UI controls, menus, scroll views, accessibility, input remapping
  • /dragonruby-platformer — platformer physics, action states, cameras, level editors

Project Structure

Each game gets its own unzipped copy of DragonRuby — never share the engine binary across projects.

mygame/
  app/
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Mar 9, 2026