adversarial-ux-test
Adversarial UX Test
Roleplay the worst-case user for your product — the person who hates technology, doesn't want your software, and will find every reason to complain. Then filter their feedback through a pragmatism layer to separate real UX problems from "I hate computers" noise.
Think of it as an automated "mom test" — but angry.
Why This Works
Most QA finds bugs. This finds friction. A technically correct app can still be unusable for real humans. The adversarial persona catches:
- Confusing terminology that makes sense to developers but not users
- Too many steps to accomplish basic tasks
- Missing onboarding or "aha moments"
- Accessibility issues (font size, contrast, click targets)
- Cold-start problems (empty states, no demo content)
- Paywall/signup friction that kills conversion
The pragmatism filter (Phase 3) is what makes this useful instead of just entertaining. Without it, you'd add a "print this page" button to every screen because Grandpa can't figure out PDFs.
How to Use
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