dotnet-realtime-communication
dotnet-realtime-communication
Real-time communication patterns for .NET applications. Compares SignalR (full-duplex over WebSockets with automatic fallback), Server-Sent Events (SSE, built-in to ASP.NET Core in .NET 10), JSON-RPC 2.0 (structured request-response over any transport), and gRPC streaming (high-performance binary streaming). Provides decision guidance for choosing the right protocol based on requirements.
Scope
- SignalR hubs (WebSocket, auto-fallback, scaling)
- Server-Sent Events (SSE, built-in .NET 10)
- JSON-RPC 2.0 over any transport
- gRPC streaming for high-performance binary
- Protocol comparison and decision guidance
Out of scope
- HTTP client factory and resilience pipelines -- see [skill:dotnet-http-client] and [skill:dotnet-resilience]
- Native AOT architecture and trimming -- see [skill:dotnet-native-aot] and [skill:dotnet-trimming]
- Blazor-specific SignalR usage -- see [skill:dotnet-blazor-patterns]
Cross-references: [skill:dotnet-grpc] for gRPC streaming implementation details and all four streaming patterns. See [skill:dotnet-integration-testing] for testing real-time communication endpoints. See [skill:dotnet-blazor-patterns] for Blazor-specific SignalR circuit management and render mode interaction.
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