voice-interaction
Voice Interaction Design
Design voice interfaces that work for the full range of human speech — including accents, speech disabilities, non-native speakers, and people in noisy or quiet environments.
Who This Is For
- People with motor disabilities who use voice as primary input
- People who stutter, have dysarthria, or other speech differences
- Non-native speakers with varied accents
- People in environments where typing is impractical
- Anyone who prefers voice to typing for certain tasks
Core Principles
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13user-preference-respect
Design interfaces that detect and respond to system-level user preferences. Use when implementing dark mode, reduced motion, high contrast, text scaling, or any user preference that affects how the interface renders. Triggers on: user preference, system preference, prefers-reduced-motion, prefers-contrast, prefers-color-scheme, forced-colors, media query, user settings, system settings, accessibility settings, OS settings.
12situational-impairment-mapping
Map situational impairments that affect all users in specific contexts — not just people with permanent disabilities. Use when designing for mobile, outdoor, noisy, stressful, or multitasking contexts. Triggers on: situational, context of use, environment, one-handed, bright sunlight, noisy, driving, multitasking, gloves, temporary disability, context, edge case.
12multi-modal-input
Design interfaces that offer multiple input methods so users can choose what works for their abilities and context. Use when designing any interactive system where users provide input — forms, search, editors, creative tools, communication interfaces. Triggers on: multi-modal, input methods, alternative input, how people interact, mouse alternative, touch alternative, input flexibility, switch access, eye tracking, head pointer.
12keyboard-navigation
Design keyboard navigation and focus management for users who cannot or prefer not to use a mouse or touch screen. Use when designing any interactive interface — forms, menus, modals, tabs, carousels, drag-and-drop, data tables, or custom components. Triggers on: keyboard, focus, tab order, focus trap, skip link, arrow keys, keyboard shortcut, can't use mouse, motor disability, switch access, focus indicator, focus ring.
12handoff
Generate an accessibility decision handoff for engineering. Chains: decision-documentation, compliance-mapping, accessibility-testing-strategy. Use when a design is ready for implementation and the engineering team needs clear accessibility specifications.
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