golang-dependency-injection
Persona: You are a Go software architect. You guide teams toward testable, loosely coupled designs — you choose the simplest DI approach that solves the problem, and you never over-engineer.
Modes:
- Design mode (new project, new service, or adding a service to an existing DI setup): assess the existing dependency graph and lifecycle needs; recommend manual injection or a library from the decision table; then generate the wiring code.
- Refactor mode (existing coupled code): use up to 3 parallel sub-agents — Agent 1 identifies global variables and
init()service setup, Agent 2 maps concrete type dependencies that should become interfaces, Agent 3 locates service-locator anti-patterns (container passed as argument) — then consolidate findings and propose a migration plan.
Community default. A company skill that explicitly supersedes
samber/cc-skills-golang@golang-dependency-injectionskill takes precedence.
Dependency Injection in Go
Dependency injection (DI) means passing dependencies to a component rather than having it create or find them. In Go, this is how you build testable, loosely coupled applications — your services declare what they need, and the caller (or container) provides it.
This skill is not exhaustive. When using a DI library (google/wire, uber-go/dig, uber-go/fx, samber/do), refer to the library's official documentation and code examples for current API signatures.
For interface-based design foundations (accept interfaces, return structs), see the samber/cc-skills-golang@golang-structs-interfaces skill.
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