audio

Installation
SKILL.md

Audio

Software Mansion's production audio patterns for React Native using react-native-audio-api.

Load at most one reference file per question. For API signatures and config options, webfetch the documentation pages linked in each reference file.

Critical Rules

  • Single AudioContext: Create one AudioContext instance per app. Multiple instances lead to conflicting states (one running, another suspended). Encapsulate it in a singleton class.
  • Single AudioRecorder: Create one AudioRecorder instance and reuse it. Switching between recorder instances has noticeable impact on performance, memory, and battery.
  • Suspend when idle: A running AudioContext plays silence even with no source nodes connected, draining battery. On iOS, it also prevents the lock screen from showing a paused state. Use suspend() when audio is temporarily not needed, close() when done permanently.
  • AudioBufferSourceNode is single-use: An AudioBufferSourceNode can be started only once. To replay the same sound, create a new node. Nodes are inexpensive to create; reuse the AudioBuffer.
  • Use AudioParam scheduling for smooth changes: Direct, immediate changes to gain, frequency, or other params cause audible clicks. Use linearRampToValueAtTime, exponentialRampToValueAtTime, or setTargetAtTime for smooth transitions.
  • Mutate typed arrays in place for visualizations: When passing audio data to Reanimated shared values, use .modify() to mutate the existing Float32Array rather than allocating a new one each frame. Allocating at 60fps+ causes GC jank.

References

Related skills

More from software-mansion-labs/skills

Installs
1
GitHub Stars
185
First Seen
10 days ago