godot-ability-system

Installation
SKILL.md

Architecture Decision: Where Does the Manager Live?

Scope Policy Script
Per character / enemy / turret Scene-scoped manager as child (default) ability_manager.gd or composition ability_container.gd on the entity
Shared unlock / loadout catalog across scenes Autoload catalog / progression only (ranks, unlock flags) — not live cast state Thin Autoload data; casts still go through the entity manager
Global "cast any ability anywhere" Autoload Avoid Breaks encapsulation and multiplayer authority

Resolved policy: Live cooldowns, GCD, and execute() run on a scene-scoped AbilityManager / AbilityContainer under the caster. Autoloads may store unlock ranks; they must not be the combat cast oracle. Skill-tree UI reads/writes progression data, then calls into the caster’s manager — never /root/AbilityManager.use_* for combat.

NEVER Do

Installs
269
GitHub Stars
600
First Seen
Feb 10, 2026
godot-ability-system — thedivergentai/gd-agentic-skills