thinking-leverage-points
Installation
SKILL.md
Leverage Points
Overview
Donella Meadows' "Places to Intervene in a System" ranks intervention points by their power to change behavior. Most effort goes into low-leverage moves (parameters, buffers) when higher-leverage points (rules, goals, structure) change behavior with less force. This is the canonical home of the 12-level hierarchy—other skills (thinking-systems, thinking-feedback-loops) reference it instead of duplicating it.
Core Principle: Higher in the hierarchy = more leverage, but more resistance. Find the highest leverage point you can actually move.
When to Use
- Choosing where to focus engineering effort on a system you can already see
- Incremental tweaks (timeouts, buffer sizes, more instances) keep not solving the problem
- Deciding between a quick parameter change and a structural fix
Want to change system behavior?
→ Stuck tuning parameters with no lasting effect? → MOVE UP THE HIERARCHY
→ Found the lever but the change won't stick? → look for a balancing loop resisting it