thinking-second-order
Installation
SKILL.md
Second-Order Consequence Chains
Do not stop at the intended first effect. Trace what happens next across actors, time, and feedback until the chain stops changing the decision.
When to Use
- Strategic, policy, incentive, or architecture choices with lasting coupling.
- The obvious fix feels too easy or has known backfire patterns.
- Success or scale would create new problems (load, gaming, debt).
- Need to compare options by delayed effects, not only day-one benefit.
When NOT to Use
- Local reversible edit with no incentive or cross-component coupling—just ship and observe.
- Full system structure (stocks, many loops, leverage ranking) is the goal—use systems.
- Pre-mortem of failure modes for a plan already chosen—use pre-mortem.
- Pure mechanical changes (rename, format) with no behavioral effect.