dotnet-aot-wasm
dotnet-aot-wasm
WebAssembly AOT compilation for Blazor WASM and Uno WASM applications: compilation pipeline, download size vs runtime speed tradeoffs, trimming interplay, lazy loading assemblies, and Brotli pre-compression for download optimization.
Version assumptions: .NET 8.0+ baseline. Blazor WASM AOT shipped in .NET 6 and has been refined through .NET 8-10. Uno WASM uses a similar compilation pipeline with Uno-specific tooling.
Important tradeoff: Trimming and AOT have opposite effects on WASM artifact size. Trimming reduces download size by removing unused code. AOT increases artifact size (native WASM code is larger than IL) but improves runtime execution speed. Use both together for the best balance.
Out of scope: Native AOT for server-side .NET -- see [skill:dotnet-native-aot]. AOT-first design patterns -- see [skill:dotnet-aot-architecture]. Trim-safe library authoring -- see [skill:dotnet-trimming]. MAUI-specific AOT -- see [skill:dotnet-maui-aot]. Blazor component patterns and architecture -- see [skill:dotnet-blazor-patterns] (soft). Uno Platform architecture -- see [skill:dotnet-uno-platform] (soft).
Cross-references: [skill:dotnet-native-aot] for general AOT pipeline, [skill:dotnet-trimming] for trimming annotations, [skill:dotnet-aot-architecture] for AOT-safe design patterns, [skill:dotnet-serialization] for AOT-safe serialization, [skill:dotnet-csharp-source-generators] for source gen as AOT enabler, [skill:dotnet-blazor-patterns] for Blazor architecture (soft), [skill:dotnet-uno-platform] for Uno Platform patterns (soft).
Download Size vs Runtime Speed
Understanding the size/speed tradeoff is critical for WASM AOT decisions:
| Compilation Mode | Download Size | Runtime Speed | Startup Time |
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