dotnet-realtime-communication

Installation
SKILL.md

dotnet-realtime-communication

Real-time communication patterns for .NET applications. Compares SignalR (full-duplex over WebSockets with automatic fallback), Server-Sent Events (SSE, built-in to ASP.NET Core in .NET 10), JSON-RPC 2.0 (structured request-response over any transport), and gRPC streaming (high-performance binary streaming). Provides decision guidance for choosing the right protocol based on requirements.

Out of scope: HTTP client factory patterns and resilience pipelines -- see [skill:dotnet-http-client] and [skill:dotnet-resilience]. Native AOT architecture and trimming strategies -- see [skill:dotnet-native-aot] for AOT compilation, [skill:dotnet-aot-architecture] for AOT-first design patterns, and [skill:dotnet-trimming] for trim-safe development. Blazor-specific SignalR usage (component integration, Blazor Server circuit management, render mode interaction) -- see [skill:dotnet-blazor-patterns] for Blazor hosting models and circuit patterns.

Cross-references: [skill:dotnet-grpc] for gRPC streaming implementation details and all four streaming patterns. See [skill:dotnet-integration-testing] for testing real-time communication endpoints. See [skill:dotnet-blazor-patterns] for Blazor-specific SignalR circuit management and render mode interaction.


Protocol Comparison

Protocol Direction Transport Format Browser Support Best For
SignalR Full-duplex WebSocket, SSE, Long Polling (auto-negotiation) JSON or MessagePack Yes (JS/TS client) Interactive apps, chat, dashboards, collaborative editing
SSE (.NET 10) Server-to-client only HTTP/1.1+ Text (typically JSON lines) Yes (native EventSource API) Notifications, live feeds, status updates
JSON-RPC 2.0 Request-response Any (HTTP, WebSocket, stdio) JSON Depends on transport Tooling protocols (LSP), structured RPC over simple transports
gRPC streaming All four patterns HTTP/2 Protobuf (binary) Limited (gRPC-Web) Service-to-service, high-throughput, low-latency streaming
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Mar 7, 2026