build-asset

Installation
SKILL.md

build-asset

Idea → a model that looks like it belongs in the game, inside the triangle budget, animated, checked, delivered, then shown to the user before it goes live. The look is not decided here: vault/Style Bible.md §1 (models), §4 (image jobs) is the rulebook and wins over anything in this skill. Overview and the why: vault/Pipelines/Asset Build Pipeline.md.

0. Before starting (every route)

  1. Read vault/Style Bible.md §1 and §4, vault/Project Home.md → Now, and search vault/Log/Lessons Learned.md for the creature type and the route. If an earlier asset of the same kind exists, read its NOTE.md first and reuse its scripts.
  2. Before any paid step (Tripo credits, GPU jobs), give the user the job list with each cost, the total and the balance, and wait for a yes.
  3. Blender runs in the background: "<blender.exe>" -b --factory-startup -P <script> -- <args>, absolute paths.
  4. Work in assets/inbox/<Asset>/ (refs/, design/, glb/, work/, kit/, qa/); never in the repo root.
Installs
20
GitHub Stars
2
First Seen
Oct 26, 2026