build-asset
Installation
SKILL.md
build-asset
Idea → a model that looks like it belongs in the game, inside the triangle budget, animated, checked, delivered,
then shown to the user before it goes live. The look is not decided here: vault/Style Bible.md §1 (models),
§4 (image jobs) is the rulebook and wins over anything in this skill. Overview and the why:
vault/Pipelines/Asset Build Pipeline.md.
0. Before starting (every route)
- Read
vault/Style Bible.md§1 and §4,vault/Project Home.md→ Now, and searchvault/Log/Lessons Learned.mdfor the creature type and the route. If an earlier asset of the same kind exists, read itsNOTE.mdfirst and reuse its scripts. - Before any paid step (Tripo credits, GPU jobs), give the user the job list with each cost, the total and the balance, and wait for a yes.
- Blender runs in the background:
"<blender.exe>" -b --factory-startup -P <script> -- <args>, absolute paths. - Work in
assets/inbox/<Asset>/(refs/,design/,glb/,work/,kit/,qa/); never in the repo root.