isometric-ops
Isometric Operations
Create, refine, compose, and export isometric illustrative assets for websites and games — end to end. This skill covers the exact projection math, the vector/CSS/SVG and three.js generation routes, the pixel-art and Blender pre-render pipelines, engine tilemap integration, the AI-generation-with-structure-control workflow, asset sourcing with licence discipline, and the companion iso-studio scene composer (a standalone app that grew out of this skill). Every constant is derived and machine-checked; every workflow is runnable; every claim is sourced in its reference file.
Boundary — what this skill does NOT own. General three.js / creative-coding scaffolding lives in
genart-ops; app- and game-scale three.js (GLTF pipeline, react-three-fiber,InstancedMesh) lives in thethreejs-opsskill. Colour science and perceptual (OKLCH) ramp construction live incolor-ops.isometric-opsowns only the isometric delta — it cross-links those siblings, it never restates them. Detail lives in the reference files below: this router points, it does not duplicate.