jitsu-shaders
Installation
SKILL.md
jitsu-shaders
The default shader skill for jitsu-os. Ships 12 production-ready WebGPU shader compositions built on @basementstudio/shader-lab, with automatic fallback to a static poster when WebGPU is unavailable or prefers-reduced-motion is set.
When to invoke
Invoke this skill when a design task touches any of:
- Hero sections or landing backgrounds
- Loading screens / skeleton states
- Scroll-triggered reveals
- Route or section transitions
- Glass morphism surfaces
- Post-processing over a Three.js scene
- "Ambient motion" / "atmospheric" / "make this feel alive" briefs
This is the first shader skill to consider in jitsu-os. Only defer to shader-artist if the decision tree in references/decision-tree.md says so.