pov_first_person
Installation
SKILL.md
SKILL: POV & First-Person
Version: 1.0 | Hermes Agent Camera & Lens Language
DESCRIPTION
Mastery of subjective camera positioning that places the audience inside a character's perceptual experience. POV (Point of View) and first-person framing create visceral immersion through sightline alignment, hand presence, physiological movement (breathing, head bob), and restricted field of view. Essential for horror, action, VR adaptation, and intense psychological identification.
TRIGGER KEYWORDS
POV, point of view, first person, subjective camera, character POV, looking through eyes, immersive, first-person perspective, hand visible, character view, through character eyes, found footage, bodycam aesthetic, helmet cam
CORE RULES
- Camera height matches character eye level exactly — never cheat height for composition
- Hands may appear in lower frame: adds embodied physicality and confirms POV
- Physiological movement optional: breathing sway, head bob for immersion vs. static for calm
- Field of view matches intended focal length: wide for disorientation, normal for everyday
- Sound design is crucial for POV: internal sounds (heartbeat, breathing) mix with external
- Avoid impossible POV framings that would require the character to move their neck unnaturally
- Horror POV: restrict what viewer can see; create dread through limited field of view