seed_strategy
Installation
SKILL.md
SKILL: Seed Strategy
Version: 1.0 | Hermes Agent SD Prompt Craft (Technical)
DESCRIPTION
Mastery of pseudorandom seed management for reproducibility, iteration, and character consistency. The seed initializes the latent noise pattern; locking it while varying the prompt produces controlled variations of the same base image. This is the foundation of character consistency pipelines, A/B testing, and production workflows where predictability matters.
TRIGGER KEYWORDS
seed, seed strategy, seed lock, reproducibility, consistent generation, same seed, random seed, seed number, latent noise, character seed, seed variation, seed management, production seed
CORE RULES
- Lock seed + keep prompt = reproducible output; change seed = entirely different image
- Seed range 1–4294967295 (32-bit); seeds close in value produce slightly similar noise patterns
- Character consistency workflow: find good seed with test prompt, lock it, vary poses/lighting
- A/B testing: same seed, different prompts — isolates the effect of prompt changes
- -1 or random seed for exploration; named integer for production
- Seed + model + sampler + steps + CFG must all be locked for true reproducibility
- Batch generation: increment seed by 1 for controlled variation series