volumetric_god_rays_lighting
Installation
SKILL.md
SKILL: Volumetric God Rays & Light Shafts
Version: 1.0 | Hermes Agent Atmospheric Lighting
DESCRIPTION
Mastery of volumetric god rays, crepuscular rays, and atmospheric light shafts for AI-generated cinematic imagery. This skill encodes the physics of light scattering through particulate matter — dust, mist, haze, water droplets, smoke — creating visible beams of light that transform ordinary illumination into divine, dramatic, or mysterious atmosphere. Essential for sacred spaces, forest interiors, underwater scenes, dusty interiors, and any moment requiring transcendent or dramatic light quality.
TECHNICAL PARAMETERS
The Physics of God Rays: God rays (crepuscular rays) become visible when light passes through a medium containing suspended particles:
- Particle Type: Dust, smoke, fog, mist, water droplets, pollen, ash
- Particle Density: Too sparse = invisible; too dense = whiteout; optimal = clearly defined beams
- Light Source: Must be directional and significantly brighter than ambient environment
- Occlusion: Beams need edges — objects casting shadows create the visible boundaries of rays
- Scattering Type: Mie scattering (particles similar to light wavelength) creates forward-scattered beams