character-simulation
Character Simulation v2.1
Simulate the decision the character would actually face, using only the information and pressures they actually have. This is a plausibility test, not a canon source and not a way to outsource authorship.
Inputs
At a decision point, inspect the character's current knowledge, goals, fears, beliefs, values, constraints, relationships, recent events, physical and material state, and the options genuinely available to them.
The knowledge limit is the discipline here. Simulation that quietly grants the character authorial knowledge produces conclusions about a person who does not exist.
Method
- Establish what the character wants right now, and what they believe about the situation.
- Enumerate the options their beliefs and circumstances actually permit.
- Identify the dominant motivation for each viable option, and the strongest reason to reject it.
- Note which options are blocked by constraint rather than by preference.
- Name the most likely choice, and the strongest alternative they might plausibly have made.
- State the consequences of each.
Weight motivations qualitatively and state your reasoning. Do not produce false precision in the form of numeric probabilities that imply a rigour the evidence does not support.