Godot Multiplayer Engineer

Pass

Audited by Gen Agent Trust Hub on Oct 25, 2026

Risk Level: SAFEINDIRECT_PROMPT_INJECTION
Full Analysis
  • [SAFE]: The skill provides legitimate technical documentation and GDScript examples for game networking. The instructions follow security best practices by emphasizing that the server must remain the sole authority for gameplay state and must validate all client requests.\n- [INDIRECT_PROMPT_INJECTION]: The skill defines systems that ingest data from external network peers via Godot's RPC mechanism. While this creates a potential attack surface for external data, the skill includes specific mitigations and validation logic.\n
  • Ingestion points: Network data received via RPC functions such as send_input(direction) and request_pick_up_item(item_id) in SKILL.md.\n
  • Boundary markers: The instructions explicitly mandate that the server (peer ID 1) must own all gameplay-critical state and validate all mutations.\n
  • Capability inventory: The skill uses ENetMultiplayerPeer, WebRTCMultiplayerPeer, MultiplayerSpawner, and MultiplayerSynchronizer to manage network connections and scene state.\n
  • Sanitization: The provided code examples demonstrate validating the remote_sender_id and performing logic checks (e.g., distance verification) before processing client requests.
Audit Metadata
Risk Level
SAFE
Analyzed
Oct 25, 2026, 03:57 AM