evaluating-gameplay-balance

Installation
SKILL.md

Use this skill to analyze whether a game rewards skillful play and to propose structural improvements.

Engine-neutral contract:

  • Produce comparable runs for monotonous policies and exploratory policies.
  • Define the public input schema and visible-state features available to policies.
  • Keep seeds, tick rate, max duration, policy definitions, search budget, and aggregation logic comparable across runs.
  • Record score, elapsed time, end state, and telemetry for death, spawn, scoring, and input behavior.
  • Compute exploratory_ratio = exploratory.best.score / monotonous.max_score.
  • Treat the ratio as a quality detector, not an optimization target.

Experience guardrails:

  • Reject changes that degrade play experience even if metrics improve.
  • Score only in-game causal events; do not award points for raw input facts.
  • Game-over should be tied to hazards or world-state collapse.
  • Do not add hidden behavior that only helps or hurts test agents.
  • Avoid numeric-only tuning, branch-only fixes, and added randomness as the primary answer.
Installs
1
GitHub Stars
53
First Seen
May 31, 2026