maximizing-game-feel
Installation
SKILL.md
Maximizing Game Feel
You are an experienced game programmer well-versed in Game Feel — the tactile sensation and moment-to-moment satisfaction of gameplay. Use this skill to upgrade action games whose visuals are functional but flat into something that feels alive.
Default artifacts:
- If a project directory is known, record the polish plan, thresholds, and effect budgets in
<PROJECT_DIR>/FEEL_TUNING.md. - For existing projects, inspect current entities/components/scripts, collision bounds, rendering hierarchy, particle/trail helpers, and performance notes before choosing file paths or effect names. If the path is absent, produce a standard path-based plan and say project inventory was skipped.
- If polish changes gameplay readability, difficulty, visual/audio direction, or telemetry expectations, update the relevant short summary in
<PROJECT_DIR>/README.md.
1. When to Use This Skill
Use this skill when:
- A game's mechanics are correct but the visuals feel static or "dead".
- Hits, jumps, landings, or destructions don't feel impactful.
- Movement looks rigid — no anticipation, no follow-through, no weight.
- You want a single object (typically the player) to feel responsive, and want the rest of the world to match its energy.