graph-world-bevy
Installation
SKILL.md
GraphOS Skill: graph-world-bevy
Implement GraphOS world runtime in Rust with Bevy ECS/time only, without Bevy rendering, windowing, UI, or asset pipeline.
This skill depends on graph-world for graph modeling and closure validation, and on graph-management for graph inspection, validation, and atomic graph mutations. Use graph-world first whenever the request changes World/Context/Variant/System/Event/EventSystem topology, then use graph-management to read or apply the resulting graph changes.
Scope Boundary
- This skill covers GraphOS project bootstrap plus Rust runtime initialization.
- This skill does not include TypeScript implementation code.
- This skill does not include Bevy rendering stack (
bevy_render,bevy_winit,bevy_pbr,bevy_ui,bevy_sprite, etc.). - If the request includes rendering or frontend integration, hand off to another presentation/runtime skill.
When to Use
- You need a GraphOS world project with Rust runtime instead of TypeScript runtime.
- You need Bevy as ECS/runtime scheduler and time source only.
- You need a deterministic, headless app loop for world/domain logic.