graph-world-bevy

Installation
SKILL.md

GraphOS Skill: graph-world-bevy

Implement GraphOS world runtime in Rust with Bevy ECS/time only, without Bevy rendering, windowing, UI, or asset pipeline.

This skill depends on graph-world for graph modeling and closure validation, and on graph-management for graph inspection, validation, and atomic graph mutations. Use graph-world first whenever the request changes World/Context/Variant/System/Event/EventSystem topology, then use graph-management to read or apply the resulting graph changes.

Scope Boundary

  • This skill covers GraphOS project bootstrap plus Rust runtime initialization.
  • This skill does not include TypeScript implementation code.
  • This skill does not include Bevy rendering stack (bevy_render, bevy_winit, bevy_pbr, bevy_ui, bevy_sprite, etc.).
  • If the request includes rendering or frontend integration, hand off to another presentation/runtime skill.

When to Use

  • You need a GraphOS world project with Rust runtime instead of TypeScript runtime.
  • You need Bevy as ECS/runtime scheduler and time source only.
  • You need a deterministic, headless app loop for world/domain logic.
Installs
19
First Seen
May 24, 2026
graph-world-bevy — abpilot-cc/graphos