graph-world-pixijs
Installation
SKILL.md
GraphOS Skill: graph-world-pixijs
Develop the game presentation layer in the current workspace using TypeScript and PixiJS (interpreting your pixi.js request as PixiJS), and integrate with graph-world logic-layer rules.
Scope Boundary
- Implement presentation only (rendering, animation, camera, UI, visual input feedback, asset loading and display).
- Do not directly modify logic-layer artifacts such as World model, Context, Variant, System, Event, or EventSystem in this skill.
- If a request requires logic-layer changes, hand off to graph-world first, then continue presentation implementation.
- STRICT RULE: Never import or reference logic-layer source files directly (e.g.
src/of the world package). All logic-layer access MUST go throughgraphos-world-client.
Logic Layer Access via graphos-world-client
All presentation code accesses the running logic layer exclusively through the graphos-world-client npm package. Direct imports from logic-layer source folders are forbidden.