libgdx-development
Installation
SKILL.md
libGDX Cross-Platform Game Development
Knowledge base for building production-grade games with libGDX, the cross-platform Java/Kotlin game framework.
When to Use
- Scaffolding a new libGDX project with gdx-liftoff
- Designing the Game/Screen structure and Scene2D + Ashley + Box2D integration
- Managing the rendering pipeline: SpriteBatch, TextureAtlas, viewports, cameras
- Handling AssetManager lifecycle and OpenGL resource disposal
- Targeting Desktop, Android, iOS, or HTML5 from a shared codebase
- Migrating to libGDX 1.14.0 and its breaking changes (
Pools->PoolManager,JsonValuecase sensitivity) - Debugging frame-rate drops, VRAM leaks, or input handling bugs
Quick Start
For 80% of new libGDX projects, follow this path: