game-assets-enhancement

Installation
SKILL.md

Game Assets Enhancement

Turn a functional-but-plain game into one that looks hand-crafted. This skill covers three jobs, usually run in order:

  1. Style guide — derive (or define) the game's visual language and write it down so every asset generated afterward matches.
  2. Asset generation — generate every visual element as its own individual sprite through the fal.ai pipeline, styled against a single anchor.
  3. Depth & parallax — rebuild the scene as layered, procedurally-dressed parallax so the world has depth (side-scrollers especially), plus a juice pass of cheap code-level polish.

Works on an existing codebase (audit → enhance in place) or a brand-new game (define style first, build layered from day one). Engine-agnostic: the recipes apply to HTML canvas / JS, Phaser, SwiftUI/SpriteKit, Unity 2D, Godot — only the integration syntax changes.


Installs
6
GitHub Stars
46
First Seen
Aug 18, 2026
game-assets-enhancement — adamlyttleapps/claude-skill-game-assets-enhancer