game-assets-enhancement
Installation
SKILL.md
Game Assets Enhancement
Turn a functional-but-plain game into one that looks hand-crafted. This skill covers three jobs, usually run in order:
- Style guide — derive (or define) the game's visual language and write it down so every asset generated afterward matches.
- Asset generation — generate every visual element as its own individual sprite through the fal.ai pipeline, styled against a single anchor.
- Depth & parallax — rebuild the scene as layered, procedurally-dressed parallax so the world has depth (side-scrollers especially), plus a juice pass of cheap code-level polish.
Works on an existing codebase (audit → enhance in place) or a brand-new game (define style first, build layered from day one). Engine-agnostic: the recipes apply to HTML canvas / JS, Phaser, SwiftUI/SpriteKit, Unity 2D, Godot — only the integration syntax changes.