unity-multiplayer-mobile-webgl

Installation
SKILL.md

Unity Multiplayer for Mobile & WebGL2

This skill guides you through building real-time multiplayer Unity games that ship to both mobile (iOS/Android) and WebGL2 browsers. The two primary server frameworks covered are Colyseus (automatic state sync, room-based) and Nakama (full game backend with auth, storage, matchmaking).

Decision tree — start here

1. Choose your server framework

Pick Colyseus when:

  • You need automatic state synchronization (schema-based binary deltas)
  • Your game is primarily room-based (lobbies, matches, sessions)
  • You want the fastest path to a working prototype
  • You'll handle auth/storage/leaderboards yourself or don't need them

Pick Nakama when:

  • You need built-in authentication (device, email, social, Steam)
  • You need persistent storage, leaderboards, tournaments, friends, groups, chat
  • You want a production-grade backend from day one
  • You're comfortable with manual state management via opcodes
Installs
9
GitHub Stars
1
First Seen
Mar 31, 2026
unity-multiplayer-mobile-webgl — adevra/unity-multiplayer-agent-skills