webgl-shader-constraints

Pass

Audited by Gen Agent Trust Hub on Sep 15, 2026

Risk Level: SAFE
Full Analysis
  • [SAFE]: The skill provides technical documentation, best practices, and workarounds for WebGL shader development within the Unity engine. All content is educational and technical in nature.
  • [EXTERNAL_DOWNLOADS]: The skill references official Unity documentation, well-known technical blogs, and community-maintained optimization repositories (such as CrazyGames). These references are standard technical resources for Unity developers and do not involve untrusted code execution.
  • [COMMAND_EXECUTION]: A C# code snippet is provided for programmatic shader variant stripping using Unity's IPreprocessShaders interface. This is a standard optimization pattern for reducing WebGL build sizes and does not contain any malicious or unexpected command execution logic.
Audit Metadata
Risk Level
SAFE
Analyzed
Sep 15, 2026, 10:58 PM