webgl-shader-constraints
Pass
Audited by Gen Agent Trust Hub on Sep 15, 2026
Risk Level: SAFE
Full Analysis
- [SAFE]: The skill provides technical documentation, best practices, and workarounds for WebGL shader development within the Unity engine. All content is educational and technical in nature.
- [EXTERNAL_DOWNLOADS]: The skill references official Unity documentation, well-known technical blogs, and community-maintained optimization repositories (such as CrazyGames). These references are standard technical resources for Unity developers and do not involve untrusted code execution.
- [COMMAND_EXECUTION]: A C# code snippet is provided for programmatic shader variant stripping using Unity's
IPreprocessShadersinterface. This is a standard optimization pattern for reducing WebGL build sizes and does not contain any malicious or unexpected command execution logic.
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