game-design-theory
Installation
SKILL.md
Game Design Theory
Use theory as a lens that makes a design claim testable. Do not use it as a substitute for player evidence, a universal recipe for fun, or a reason to turn one taxonomy into permanent player labels.
When to use this skill
Use it to:
- trace a mechanic through runtime behavior to a desired player experience;
- explain a weak, confusing, dominant, shallow, or conflicting game system;
- choose between two design variants before full implementation;
- analyze a core loop, progression, reward, resource, uncertainty, or mastery structure;
- frame motivation as a hypothesis about autonomy, competence, or relatedness;
- reconcile playtest observations that support different explanations;
- define the smallest prototype that could disprove a design belief.