game-feel
Installation
SKILL.md
Game Feel
Game feel is the experienced response between intention and consequence. Treat it as a measured chain, not a checklist of shake, flash, freeze, particles, and sound. Polish must clarify the mechanic without changing trusted simulation state, blocking input, hiding readability, or making the game inaccessible.
When to use this skill
Use it to:
- diagnose a mechanic that works but feels delayed, soft, weightless, slippery, or noisy;
- inspect input-to-visible-response and action-to-consequence timing;
- tune movement, attack, jump, dash, fire, impact, pickup, death, or button feedback;
- coordinate animation, camera, VFX, audio, haptics, UI, and recovery;
- compare a baseline and one controlled feel variant;
- add reduced-motion, flash, haptic, or redundant cue alternatives;
- separate actual input latency from animation, camera, rendering, or network delay.