game-studio-harness
Installation
SKILL.md
Game Studio Harness
Producer-orchestrated 5-agent team for full game production cycles, following the bmad-gds method (intake brief → one operating mode → coordination artifact → specialist routing → milestone thread) with numeric quality gates. The harness is a standing structure: cycles repeat until the game ships and keep repeating for live operation.
Read references/quality-gates.md, references/stage-cycle.md, and
references/artifact-contract.md before creating a run. Gate thresholds in
references/quality-gates.md override any paraphrase in this guide.
When to use this skill
- Start a new game production cycle from an idea, GDD, prototype, or existing build
- Resume an in-flight cycle (read
_workspace/current/production/task-manifest.mdfirst) - Run a stage-gate review (G1–G8 verdicts) on the current build
- Reprioritize when playtest feedback, defects, and milestone pressure collide
- 게임 제작/밸런스/수익화/QA 사이클을 하나의 팀으로 돌릴 때