game-studio-harness

Installation
SKILL.md

Game Studio Harness

Producer-orchestrated 5-agent team for full game production cycles, following the bmad-gds method (intake brief → one operating mode → coordination artifact → specialist routing → milestone thread) with numeric quality gates. The harness is a standing structure: cycles repeat until the game ships and keep repeating for live operation.

Read references/quality-gates.md, references/stage-cycle.md, and references/artifact-contract.md before creating a run. Gate thresholds in references/quality-gates.md override any paraphrase in this guide.

When to use this skill

  • Start a new game production cycle from an idea, GDD, prototype, or existing build
  • Resume an in-flight cycle (read _workspace/current/production/task-manifest.md first)
  • Run a stage-gate review (G1–G8 verdicts) on the current build
  • Reprioritize when playtest feedback, defects, and milestone pressure collide
  • 게임 제작/밸런스/수익화/QA 사이클을 하나의 팀으로 돌릴 때
Installs
32
GitHub Stars
42
First Seen
Jul 27, 2026
game-studio-harness — akillness/jeo-skills