game-ui-ux
Installation
SKILL.md
Game UI/UX
This is the canonical generic game-interface contract. It combines the pictured
game-ui-design, game-ui-ux, and Three.js game-UI planning lanes without duplicating
engine widgets or the project-specific Open Design takeover workflow.
When to use this skill
Use it to:
- design or review a HUD, menu, inventory, shop, map, settings screen, or overlay;
- map player decisions to information priority and visibility rules;
- design screen flow, pause/overlay behavior, focus order, and back/cancel behavior;
- support mouse, keyboard, controller, touch, and assistive input consistently;
- handle aspect ratios, safe areas, text scaling, localization, and content expansion;
- replace per-frame UI polling with a documented state/event contract;
- compare mockups against real runtime states and target devices;
- build a verification matrix before engine implementation.