open-design-game-ui-concept
Installation
SKILL.md
Open Design Game UI Concept
Use Open Design as a shared, inspectable design workspace. Keep design generation and runtime implementation as separate phases: no runtime UI edits are allowed until the rendered concept is reviewed and approved.
This skill orchestrates two stricter workflows:
- use
open-design-game-ui-handoffbefore generation to capture current identity, motion, source anchors, and per-component authority inpreservation-contract.json; - use
open-design-game-ui-takeoveronly after owner approval to integrate approved axes without degrading runtime-owned behavior.
Read docs/hard-rules/ui-adaptation-upgrade-only-contract.md. Open Design omission always means
unspecified-preserve-runtime; it never means remove or replace an existing animation with a static placeholder.