open-design-game-ui-concept

Installation
SKILL.md

Open Design Game UI Concept

Use Open Design as a shared, inspectable design workspace. Keep design generation and runtime implementation as separate phases: no runtime UI edits are allowed until the rendered concept is reviewed and approved.

This skill orchestrates two stricter workflows:

  • use open-design-game-ui-handoff before generation to capture current identity, motion, source anchors, and per-component authority in preservation-contract.json;
  • use open-design-game-ui-takeover only after owner approval to integrate approved axes without degrading runtime-owned behavior.

Read docs/hard-rules/ui-adaptation-upgrade-only-contract.md. Open Design omission always means unspecified-preserve-runtime; it never means remove or replace an existing animation with a static placeholder.

Required Workflow

Installs
26
GitHub Stars
42
First Seen
Jul 28, 2026
open-design-game-ui-concept — akillness/jeo-skills