open-design-game-ui-takeover
Installation
SKILL.md
Open Design Game UI Takeover
Port only what was approved. A standalone is authoritative by component and axis, not by omission.
Craft-fidelity gate: the integrated runtime result must pass the 7-point game-feel checklist in
open-design-game-ui-concept/references/darkbone-visual-language.md at every viewport — porting an approved
gorgeous standalone into a flattened web-feel implementation (lost engraving/materials/breathing motion) is a
fidelity regression even when the layout matches; compare rendered-vs-rendered against the standalone AND
against the checklist. Fidelity scoring runs on codex exec -m gpt-5.6-sol -c model_reasoning_effort=high;
for motion-bearing components compare driven videos/keyframes, never stills alone.