rfxgen
Installation
SKILL.md
rFXGen
When to use this skill
- Generate compact retro/chiptune sound effects from named presets.
- Tune and save
.rfxparameter files in the desktop UI. - Convert
.rfxinto.wav,.qoa,.raw, or C header data. - Batch sound generation or diagnose an rFXGen source build.
Route coding-agent notification packs to game-sounds. Route runtime event architecture and engine playback integration to an engine-specific audio skill after assets are generated.
Instructions
Step 1: Define the asset contract
Capture the gameplay event, preset family, output format, sample rate, sample size, channel count, duration/style constraints, loop behavior, naming, and runtime target. Start with one representative sound before generating a full kit.
Supported upstream generation presets at the inspected revision are: