threejs-geometry
Installation
SKILL.md
Three.js Geometry
Use this skill for mesh shape and vertex-data work. Route surface appearance to
threejs-materials, image/UV asset handling to threejs-textures, and whole-scene setup
to threejs-fundamentals.
When to use this skill
- Choose a built-in primitive,
BufferGeometry,ShapeGeometry, or text geometry - Generate positions, normals, colors, UVs, and indices for a custom mesh
- Update dynamic attributes safely or fix broken normals, winding, and culling
- Replace repeated identical meshes with
InstancedMeshafter measuring draw-call cost