threejs-materials

Installation
SKILL.md

Three.js Materials

Use this skill for mesh surface semantics and cost. Route image maps/UVs/HDR assets to threejs-textures, lighting and shadow setup to threejs-lighting, and custom GLSL to threejs-shaders.

When to use this skill

  • Select a material type that matches unlit, classic-lighting, PBR, stylized, or custom work
  • Configure base color, metalness, roughness, normal/AO/emissive maps, and environment response
  • Fix transparency sorting, invisible backsides, unexpectedly shared edits, or material leaks
  • Reduce material variants, shader complexity, or draw-call fragmentation after profiling

Instructions

Step 1: Choose the simplest material that expresses the intent

Installs
24
GitHub Stars
42
First Seen
Jul 30, 2026
threejs-materials — akillness/jeo-skills