threejs-postprocessing
Installation
SKILL.md
Three.js Post-Processing
Use this skill for an intentional screen-space pipeline. Route scene/camera setup to
threejs-fundamentals, mesh/material shader work to threejs-shaders, and texture/render
target semantics to threejs-textures.
When to use this skill
- Add bloom, anti-aliasing, ambient occlusion, depth of field, outlines, or color grading
- Configure
EffectComposerand resolve pass ordering or double-rendering bugs - Write a custom full-screen
ShaderPassor manage offscreen render targets - Fix blur, incorrect resolution, missing effects, overly expensive passes, or teardown leaks