threejs-textures

Installation
SKILL.md

Three.js Textures

Use this skill for texture assets, UV behavior, color/data interpretation, environment maps, and GPU texture memory. Route asset transport/decoder setup to threejs-loaders, PBR material semantics to threejs-materials, and direct lighting decisions to threejs-lighting.

When to use this skill

  • Load and configure base-color, normal, roughness, metalness, AO, emissive, or alpha maps
  • Fix color mismatch, blurry/distant images, seams, bad repeats, incorrect UVs, or missing AO
  • Use HDR/cubemap environments, canvas/video/data textures, or render targets
  • Reduce texture memory, resolution, sampling, or duplicated GPU allocations

Instructions

Step 1: Classify every texture by meaning

Installs
24
GitHub Stars
42
First Seen
Jul 30, 2026
threejs-textures — akillness/jeo-skills