threejs-textures
Installation
SKILL.md
Three.js Textures
Use this skill for texture assets, UV behavior, color/data interpretation, environment
maps, and GPU texture memory. Route asset transport/decoder setup to threejs-loaders,
PBR material semantics to threejs-materials, and direct lighting decisions to
threejs-lighting.
When to use this skill
- Load and configure base-color, normal, roughness, metalness, AO, emissive, or alpha maps
- Fix color mismatch, blurry/distant images, seams, bad repeats, incorrect UVs, or missing AO
- Use HDR/cubemap environments, canvas/video/data textures, or render targets
- Reduce texture memory, resolution, sampling, or duplicated GPU allocations