game-build-log-triage

Installation
SKILL.md

Game Build Log Triage

Use this skill to turn noisy Unity and Unreal logs into a short, prioritized debugging brief.

The goal is not to explain every line. The goal is to find the first non-cascading failure, identify the most likely subsystem, and tell the user what to inspect next.

Read references/engine-patterns.md before classifying unfamiliar engine-specific errors.

If the user is not asking about one failing log but about repeated CI instability, cache policy, packaging workflow shape, or release automation for Unity/Unreal projects, route that broader workflow design work to game-ci-cd-pipeline after or alongside this triage.

When to use this skill

  • Unity build, import, compile, package, or play-mode startup failures
  • Unreal build, UBT/UHT, cook, package, shader, plugin, or module failures
  • CI logs from game projects where the raw output is long and noisy
  • Asset moves, redirectors, missing references, .meta/GUID, module, or plugin breakages
  • Users who provide Editor.log, package output, BuildCookRun logs, stack traces, or console excerpts and want the next debugging steps

Instructions

Related skills
Installs
77
GitHub Stars
14
First Seen
Apr 12, 2026