game-build-log-triage
Installation
SKILL.md
Game Build Log Triage
Use this skill to turn noisy Unity and Unreal logs into a short, prioritized debugging brief.
The goal is not to explain every line. The goal is to find the first non-cascading failure, identify the most likely subsystem, and tell the user what to inspect next.
Read references/engine-patterns.md before classifying unfamiliar engine-specific errors.
If the user is not asking about one failing log but about repeated CI instability, cache policy, packaging workflow shape, or release automation for Unity/Unreal projects, route that broader workflow design work to game-ci-cd-pipeline after or alongside this triage.
When to use this skill
- Unity build, import, compile, package, or play-mode startup failures
- Unreal build, UBT/UHT, cook, package, shader, plugin, or module failures
- CI logs from game projects where the raw output is long and noisy
- Asset moves, redirectors, missing references,
.meta/GUID, module, or plugin breakages - Users who provide
Editor.log, package output, BuildCookRun logs, stack traces, or console excerpts and want the next debugging steps
Instructions
Related skills