log-analysis
Installation
SKILL.md
Log Analysis
When to use this skill
- The main job is read-only log triage, not code changes or monitoring design.
- The user wants the first actionable blocker, not a paraphrase of every line.
- The evidence is application, API, worker, proxy, container, pod, browser, CI, or JSON logs.
- The user needs the repeated signature or blast radius summarized after the first failure is isolated.
- The prompt is really "which lines matter / what is the real error / where does the cascade start?" even if the user never says "triage".
Do not use this skill as the main workflow when:
- The logs are Unity / Unreal build, cook, package, editor, or player logs → use
game-build-log-triage. - The real job is instrumentation, dashboards, alerting, ingestion, retention, or observability coverage → use
monitoring-observability. - The likely blocker is already known and the user now needs reproduction, hypotheses, or fixes → use
debugging. - The main job is repeated anomaly/rule hunting across logs or telemetry families rather than first-failure triage → use
pattern-detection.
Core idea
log-analysis should act like a packet router, not a giant troubleshooting encyclopedia.
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