unity-mcp
Installation
SKILL.md
unity-mcp
Use this skill when Unity Editor automation is the execution surface. The point is not just "connect to MCP", but to use the editor as a safe, inspectable target for scripted scene changes, package operations, script validation, tests, and API checks.
When to use this skill
- Configuring an AI client to talk to a running Unity Editor over MCP
- Automating scene, prefab, script, or package changes from an agent workflow
- Routing commands to the correct Unity instance in a multi-project session
- Validating generated C# with Roslyn-aware script tooling
- Using
unity_docsandunity_reflectbefore writing or editing scripts - Running editor-side verification with
run_tests,get_test_job, andread_console
Instructions
Step 1: Install the Unity package
In Unity Package Manager: