unity-mcp

Installation
SKILL.md

unity-mcp

Use this skill when Unity Editor automation is the execution surface. The point is not just "connect to MCP", but to use the editor as a safe, inspectable target for scripted scene changes, package operations, script validation, tests, and API checks.

When to use this skill

  • Configuring an AI client to talk to a running Unity Editor over MCP
  • Automating scene, prefab, script, or package changes from an agent workflow
  • Routing commands to the correct Unity instance in a multi-project session
  • Validating generated C# with Roslyn-aware script tooling
  • Using unity_docs and unity_reflect before writing or editing scripts
  • Running editor-side verification with run_tests, get_test_job, and read_console

Instructions

Step 1: Install the Unity package

In Unity Package Manager:

Related skills
Installs
11
GitHub Stars
1
First Seen
Mar 12, 2026