bmad-gds
BMAD Game Development Studio
Use this skill as the game producer / orchestration layer for the repository's game-development cluster.
The job is not to do every game task directly. The job is to:
- normalize a messy game-production packet,
- decide which phase or risk matters most now,
- produce the next coordination artifact,
- route specialist work to the right downstream skill.
Read references/operating-modes.md for the main entry modes and references/scope-boundaries.md before choosing between this skill and the narrower game skills.
When to use this skill
- A game idea, prototype, or existing project needs to be turned into a milestone brief or production plan
- A small team needs help converting a GDD or design brief into epics, stories, and review checkpoints
- Playtest notes, bug lists, and milestone pressure need one cross-functional reprioritization pass
- A public beat such as a demo, festival, playtest, or launch target is forcing design, QA, and production decisions to reconnect
- The user needs one coordinating artifact first, then wants the skill to point toward the correct specialist follow-up
More from akillness/skills-template
backend-testing
>
71data-analysis
>
54plannotator
>
35task-planning
Plan and organize software development tasks effectively. Use when breaking down features, creating user stories, or planning sprints. Handles task breakdown, user stories, acceptance criteria, and backlog management.
35omc
Use when you need Teams-first multi-agent orchestration in Claude Code. Triggers on: omc, autopilot, ralph, ulw, ccg, team. 29+ specialized agents, smart model routing (Haiku→Opus), persistent execution loops, skill layers, real-time HUD.
33vibe-kanban
Manage AI coding agents on a visual Kanban board. Run parallel agents through a To Do→In Progress→Review→Done flow with automatic git worktree isolation and GitHub PR creation.
32